Observation: Overlap Bias
- Depth agreement depends on the camera, not only on geometry. Even real videos and 4D datasets score higher when the first and last cameras' fields of view overlap more.
- Existing rewards share the bias. Direct rewards (depth or RGB reprojection) and indirect ones (PickScore, VBench) all rise as the camera moves less.
- A biased reward can be gamed. These scores cannot disentangle geometric quality from camera overlap, so maximizing them favors larger camera overlap without improvement in scene geometry.